Saturday, February 27, 2010

Info that wasn't attached...

I realized my image of my concept statement and my other research did not work. So..here it is...

Molded Stone:
Molded- (Verb) to form, to give shape, to influence the formation or development of, to fit, to shape out of easily manipulated material. In this context I mean molding by hand, creating.

Stone- The hard solid mineral material of which rock is made especially building material.

Support: strong, bold, concrete, monumental, important, influential.

In creating this hybrid word i am suggesting that they are molded, formed by God and their lives are shaped by Him. The stone suggests they are solid in their faith and firm in their beliefs, they will not waver. Molded stone- suggests the impossible by any other but God.


Sunday, February 21, 2010

Final Book Covers







Journal 5

Stefan Segmeister is a famous designer that I personally think is one of the most complex and intellectual designers today. In his TED talk "Happy Design" he spoke of the different perceptions of happiness. He showed a happy scale [comfort, contentment, joy, delight, bliss] then happiness in four parts as in an exhibition [Arcadia, Nirvana, Desire, Harmony]. In this last explanation of happiness through the exhibition he concluded that the pieces displayed to represent each of these words were all the visualization of happiness. It was not being shown or making the viewer happy. Designers can and should evoke happiness with their designs and concepts. Stefan personally found things that were out of context, unexpected or unique made him happy. A point that I learned and was inspired by was his references to his diary/journal entries. He keeps his creative juices flowing and often references them for other work.
In his article "How Good is Good" he raises questions of the notion of "good" in the eye of design and in the world. He strives to create significant things instead of "cool things". He made three equations :
Good design+bad cause=bad
Bad design+good cause=good
Good design+Good cause=good
He asks, what do we do and for whom are we doing it? He said that Design can...
unify
help us remember
simplify our lives
make someone feel better
make the world a safer place
help rally behind a cause
inform and teach
raise money
make us more tolerant

I would ask Sagmeister how he wrestles with all this thoughts, How does he decide which idea is his best, what makes it the best? what is a failed design? Does he feel limited? what does he learn every time he takes a year off?

He is so popular because...Sagmeister studied graphic design at the University of Applied Arts Vienna. He later received a Fulbright scholarship to study at the Pratt Institute in New York. He began his design career at the age of 15 at "Alphorn", an Austrian Youth magazine, which is named after the traditional Alpine musical instrument.[2] In 1991, he moved to Hong Kong to work the Leo Burnett's Hong Kong Design Group. In 1993, he returned to New York to work Tibor Kalman's M&Co design firm. His tenure there was short lived, as Kalman soon decided to retire from the design business to edit Colors magazine for the Benetton Group in Rome. Stefan Sagmeister proceeded to form the New York based Sagmeister Inc. in 1993 and has since designed branding, graphics, and packaging for clients as diverse as the Rolling Stones, HBO, the Guggenheim Museum and Time Warner. Sagmeister Inc. has employed designers including Martin Woodtli, and Hjalti Karlsson and Jan Wilker, who later formed Karlssonwilker. Stefan Sagmeister is a long-standing artistic collaborator with musicians David Byrne and Lou Reed. He is the author of the design monograph "Made You Look" which was published by Booth-Clibborn editions. (WIKI)

The other TED talk I watched was by J.J. Abrams. He is an American film and television producer, screenwriter, director, actor, composer, and founder of Bad Robot Productions. An Emmy and Golden Globe-winner, he is known as the creator or co-creator of the television series Felicity,Alias, Lost, and Fringe, and as a director of films including Mission: Impossible III and the 2009 feature Star Trek.
He made an interesting speech on Mystery. That people are drawn to the sense of potential and that mystery is more important than knowledge. His idea behind the mystery box is that there is one everywhere, we are intrigued by it. It could be how to fill a page with text or image, how to solve a problem etc. He is so passionate about film because he thinks of the theater as the biggest mystery box. One point he made said "No community is best served when only the elite have control". This is such a statement because with technology these days he made the comment that anyone can make things look almost just as good if not better than the professionals. Nothing is stopping us from doing what we want ex. making a movie, the equipment is all there.

These talks and reading were inspirational and make design feel more important than just the project we are working on. It can do so much more, but first we need to learn.



Thursday, February 18, 2010

Goodbye Biodiesel, Goodbye

This is the "presenation poster" it is what will be handed to the company to choose a logo and branding system.


Although this project took over my life, I really enjoyed it! Making a mark and finding how to apply it in various methods was a good lesson to learn. I am sure I will be doing it many more times. My marks is about showing the cyclical aspect of biodiesel. Many parts coming together to make it an effective system.

Monday, February 15, 2010

Journal Four


BRUCE MAU

Mau was born in Sudbury, Ontario. He studied at the Ontario College of Art & Design in Toronto, but left prior to graduation in order to join the Fifty Fingers design group in 1980. He stayed there for two years, before crossing the ocean for a brief sojourn at Pentagram in the UK. Returning to Toronto a year later, he became part of the founding triumvirate of Public Good Design and Communications.

Bruce Mau is a visionary and world-leading innovator. As Chief Creative Officer of Bruce Mau Design, he proves that the power of design is boundless, and has the capacity to bring positive change on a global scale. Mau founded his studio in 1985, and his first project was the celebrated Zone Books series. He founded the Institute without Boundaries.

These are all part of his Mantra he wrote in 1998...

5. Go deep.

The deeper you go the more likely you will discover something of value


7. Study.

A studio is a place of study. Use the necessity of production as an excuse to study. Everyone will benefit.


8. Drift.

Allow yourself to wander aimlessly. Explore adjacencies. Lack judgment. Postpone criticism.


10. Everyone is a leader.

Growth happens. Whenever it does, allow it to emerge. Learn to follow when it makes sense. Let anyone lead.


13. Slow down.

Desynchronize from standard time frames and surprising opportunities may present themselves


20. Be careful to take risks.

Time is genetic. Today is the child of yesterday and the parent of tomorrow. The work you produce today will create your future


29. Think with your mind.

Forget technology. Creativity is not device-dependent


39. Coffee breaks, cab rides, green rooms.

Real growth often happens outside of where we intend it to, in the interstitial spaces – what Dr. Seuss calls "the waiting place." Hans Ulrich Obrist once organized a science and art conference with all of the infrastructure of a conference – the parties, chats, lunches, airport arrivals – but with no actual conference. Apparently it was hugely successful and spawned many ongoing collaborations.


41. Laugh.

People visiting the studio often comment on how much we laugh. Since I've become aware of this, I use it as a barometer of how comfortably we are expressing ourselves.


I am a big fan of every point he made. These especially. I think my mantra for the week will be to SLOW DOWN. I am always a go go go and keep going person. When I slow down, and calm down many times I have better ideas with more potential.

My Mantra for the Semester is to "Drift" and "Go Deep" I feel that sometime I go to the first couple ideas I have and forget to keep going into unexpected solutions.

Saturday, February 13, 2010

Journal Three

20 Rules:
I enjoyed reading this, it made things very clear...kinda wish I had read it last semester, would have saved me some revisions. The three that I feel will help me the most, or that I need to keep in mind are...
#2- Communicate Don't Decorate. It said to support the concept. Extra decorations will take away from the concept and it shows the designer as ignorant and incapable of designing without decorations
.
#6-Negative Space is Magical, Create it! It made the points that it is not just space to be filled it is used to call attention to content. It separates and gives a resting place to text or objects. When it goes undesigned, it feels dead and odd
.
#11- Be Universal: Remember it's not About You. (harsh title but I get it) As designers we may be designing for a large audience. People need to know the concept and make a relation. There is an agenda
.
some other good ones to note were:
#14-Do it on Purpose or don't do it at all.
#16- Create images, don't scavenge
#18- Move It! Static=Dull

The three I would ignore are:
#17-Ignore Fasion, Seriously- I think it should definitely be ignored for some projects but for others I think it could be beneficial to go with it.
honestly, I don't want to ignore any. Can I say that? if I had to pick two more I don't think are as vital they would be....#12-Squish and Separate and #13- Distribute Light like a firecracker and a rising sun. They are still good to keep in mind but they are not the highest on my list.

Friday, February 12, 2010

Biodiesel...

These are some of my "completed" designs. Things are subject to change but thought I would update what I'm working on. I am stressed about printing, it scares me. Hopefully I can find the right paper and everything tomorrow.


Sunday, February 7, 2010

Wednesday, February 3, 2010

Unashame-Round One

The first four are where I am headed. I will change color, scale, cropping, images and so on for Monday.








Chip Kidd: Who is he? Why is he important to us?


Chip Kidd was reared in Lincoln Park and graduated from Wilson High School and Penn State University. At 44, he is an art director at Knopf Publishing, a division of Random House. Turning out jacket designs at an average of 75 a year, he has free-lanced for Doubleday, Farrar Straus & Giroux, Grove Press, HarperCollins, Penguin/Putnam, Scribner and Columbia University Press in addition to his work for Knopf. His output includes cover concepts for books by Mark Beyer, Augusten Burroughs, Bret Easton Ellis, Dean Koontz, Cormac McCarthy, Frank Miller, Haruki Murakami, Michael Ondaatje, Alex Ross, Charles Schulz, Osamu Tezuka, David Sedaris, Donna Tartt, John Updike and others. His design for Michael Crichton's "Jurassic Park" novel was carried over into marketing for the film adaptation. Oliver Sacks and other authors have contract clauses stating that Kidd design their books. In early 2008, Kidd started an alternative rock band, writing and recording music under the name Artbreak. He takes the role of songwriting, vocals and percussion. He has written two novels.

Chip Kidd is a Graphic Designer, author and editor–a man of many talents. In an interview Kidd expressed his passion for all of these things because he is most passionate about authorship, making everything. He is very important to know about right now because he has designed over 1000 unique book covers. Somehow he found a way to make each unique. An important point he mad was to try to avoid something that is literal. He relies on the author to provide enough depth and unique qualities that no book will be similar because the stories are special. In designing books that are big best-sellers the most challenging part is appealing to the masses but try to surprise people. He makes the point that subject matter is important but the challenge is to subvert the genre. Book covers should suggest sensibility, be coy and more discrete than other medias such as magazines, or album covers. An interesting piece of advise he said was for anyone who wants to design book jackets to move to New York City.


John Gall: Who is he? Why is he important to us?


John Gall is the art director for Vintage/Anchor Books. His award-winning cover designs for Alfred A Knopf, Grove Press and CD packages for Nonesuch records have been recognized by the AIGA, Art Directors Club, Print, Graphis, and ID magazine and are featured in the books: Next: The New Generation of Graphic Design; Less Is More; and the forthcoming By Its Cover: Modern American Book Cover Design. He has also written about graphic design covering an array of topics from the history of Grove Press to contemporary skateboard graphics. His first book Sayonara Home Run! The Art of the Japanese Baseball Card will be published in Spring 2006.

In an interview he said that a good book cover conveys the essence of the book in a unique and surprising way that maybe pushed the design envelope a bit. Allow the book to make a great first impression. There is more freedom in hardcover design, less people buy them on impulse because their price so they are more review driven. Covers could be as conceptual as any other type of design, though in a more general way. he says his way of working is "If you think this is the way it should be done–do the opposite". He is a big fan of the happy accident, as am I. It is encouraging to know other designers think that way too. Sometimes I just fall into something that looks really cool on accident. We should consider how the cover will be seen on websites, phones, web readers etc. Designers are not just typesetters like those messing on their home computers, we need to raise the bar and make it all work and be unique. A little bit of depressing information he said: "I think about this (another job) all the time. Like having a nice job that starts at 9 and ends at 5. Or during certain frustrating times, I wish I had a job that had all the ambiguity removed, like a short-order cook or something. Two eggs over easy. There. Done. Next

This Means That

One broad goal for English for Academic Purposes students is to learn to write effectively so they can succeed in their chosen academic studies. The teaching of academic writing sensitive to context and texts has benefited from disciplinary based writing studies, allowing EAP teachers and their students to become better informed about the valued writing practices of various disciplines. A further development in this area can be gained by investigating from a linguistic perspective the role of writing for learning in those disciplines.

This paper reports on a longitudinal study which mapped from a lexicogrammatical perspective how L1 education students' writing developed as their disciplinary knowledge increased. Systemic functional linguistics provided the theoretical framework for the study and the analytical tools. Reasoning and explaining, reporting and engaging with knowledge claims, and engaging with the discipline as a future practitioner were intrinsic to the learner discourse of education in this study. The contextualised descriptions of the lexicogrammatical choices the students made in their writing provide authentic disciplinary examples for EAP writing teachers. These resources will allow EAP teachers and their students to examine writing not only from the perspective of learning to write, but from the perspective of writing to learn in the discipline.


Monday, February 1, 2010